GAME & SPIRIT SCORE REPORTING 
  • After each game, captains are required to submit the GAME SCORE and SPIRIT SCORE. We request you use our new mobile Google Form which is quick and easy to use.
  1. SUBMIT GAME & SPIRIT SCORES ONLINE EASILY HERE <<<
  2. Report to Disc Central to give your scores in person.
  3. Text (SMS) (TBD) your score using: (Format: [Your team name] [Your score] vs [Opponent's team name] [Their score].

**Note Captains** Complete both scores after each game and receive a FREE beverage ticket valid for a beer, cooler, or pop, while quantities last.


LENGTH OF GAMES                                            

  • (may vary, but typically) 70-minute games (Finals are scheduled to be 80 minutes) 
  • Games are to 15 points, half is taken when one team reaches 8 points 
  • Hard time cap: Horn blown after 70 minutes. Game is over at the end of the point in progress unless the score is tied. If tied, play one more point (**Note a point has started immediately after the prior point was caught.)
  • Half-time is 5 minutes long                                          
  • Each team has one timeout per half + a floater, not longer than 90 seconds each.
  • Teams arriving late: Points are forfeited at a rate of 1 point per 5 minutes by holding seven players on the line. After 30 minutes, the game is forfeit with a score of 6-0.  

TIE-BREAKER RULES

  1.   W-L within current pool
  2.   W-L among tied teams
  3.   +/- among tied teams
  4.   Points for among tied teams
  5.   +/- within current pool
  6.   Points for within current pool
  7.   Disc flip (boat race also acceptable)

Ultimate Park SITE RULES

  • The facility, event staff, and security will be checking to ensure people are following the site rules. If you are caught violating the rules you will risk: being barred from the facility, team or athlete disqualification, vehicle towing, or other potential ramifications outside of the event. Thanks.

🐕 DOGS | Dogs are allowed at the site but must be leashed at all times. Please be prepared to clean up after your dog.


FORMAT

  • USA Ultimate, Official Rules of Ultimate, 11th Edition 
  • Rule Modifications:
    • Games end at 15, max score (i.e. teams do not need to win by 2)
    • End zone length will be shortened to 20 yards
    • Contact Rule - in effect 
    • Mixed teams to use Gender Ratio Rule A 
    • No timeouts after the Hard Cap horn 

HORN MEANINGS  

(1) long horn signifies one of two things, as is context-appropriate:
  • The beginning of a new game slot.  
  • That the game has reached Hard Cap. Once you hear this horn, finish the point and the game is over unless both teams are tied, then play one last point to determine a winner. 
  • (3) long consecutive horns signify that lightning has been seen. STOP PLAY immediately and seek shelter at Disc Central or in your car. Consult the lightning section found earlier in this document.
OBSERVERS
  • A limited number of Observers may be present at No Borders for the finals. Game assignments will be made by the Head Observer and requests can be made at Disc Central but are not guaranteed.

NO BORDERS HISTORY

ln the summer of 1985, Marcus Brady and Brian Guthrie announced the “First Canadian Ultimate Frisbee Invitational” (subtitled that first year as “No Borders Ultimate”) held at the RA Centre on Riverside Drive on August 17/18.

   The organizers prioritized creativity and organization: blow-up toys for field markers (ducks, dogs, and floaty rings), hot-dogs on the field, tequila shots at the Captains’ Meeting, and “Pass the Pigs” to settle disputes.

   Six US teams, Ottawa and North Bay showed up. Held in the middle of the second hottest and driest summer on record, Brady was up to his organizational best, including hounding the RA Centre and the city to water the field with trucks just before the first pull.

   Needless to say, that first No Borders was a hit and has since become the longest-running Ultimate tournament in Canada.